Waitforseconds Not Functioning Questions Answers Unity Discussions

Waitforseconds Not Functioning Questions Answers Unity Discussions
Waitforseconds Not Functioning Questions Answers Unity Discussions

Waitforseconds Not Functioning Questions Answers Unity Discussions I need to delay an inventory’s open time, but “yield return waitforseconds” is not working. here is the coroutine’s code: public ienumerator checkifstillhover () { yield return new waitforsecondsrealtime (1.5f); cha…. Typically when waitforseconds doesn't work it's one of two things: time.timescale is set to 0. the object is being destroyed or made inactive before the time is up. in your case you are destroying the very game object that runs the coroutine before you call yield waitforseconds.

Build Failed Questions Answers Unity Discussions
Build Failed Questions Answers Unity Discussions

Build Failed Questions Answers Unity Discussions I actually don’t know why this script isn’t working. i got help & fixed it up. but once the waitforseconds code line comes into affect, nothing happens the script just stops. here is the script. any help would be nice. …. Struggling with `ienumerator` and `waitforseconds` in unity? learn how to effectively pause your script with our easy to follow guide!. So you already have your answer marked, but there's a few things here that are more complicated than they need to be, and may be contributing to the issues as listed. I am making a game where a monster takes windows away and opens random notepad windows but when i use the waitforseconds function, it doesn’t wait. here is the code: using system.collections; using system.collections.ge….

Screenshots Not Working Saving Questions Answers Unity Discussions
Screenshots Not Working Saving Questions Answers Unity Discussions

Screenshots Not Working Saving Questions Answers Unity Discussions So you already have your answer marked, but there's a few things here that are more complicated than they need to be, and may be contributing to the issues as listed. I am making a game where a monster takes windows away and opens random notepad windows but when i use the waitforseconds function, it doesn’t wait. here is the code: using system.collections; using system.collections.ge…. You'll need to complete a few actions and gain 15 reputation points before being able to upvote. upvoting indicates when questions and answers are useful. what's reputation and how do i get it? instead, you can save this post to reference later. Hi all! i am trying to spawn a gameobject every five seconds. i use waitforseconds to do this. however, my gameobject is spawned every frame instead. where is the flaw in my code? thanks!. Common methods like the now deprecated `thread.sleep ()` function (although technically applicable in some specific contexts) and the often used `waitforseconds ()` in certain contexts (often implemented by coroutines or similar methods in unity) are often the culprits. Who will face with this problem can solve it easy by this answer. time.timescale= 0; time.timescale = 1; a future tip, don't manipulate time.timescale for pause items. i've learned the lesson the hard way, it does some funky things.

Problems With Starting Up Unity Questions Answers Unity Discussions
Problems With Starting Up Unity Questions Answers Unity Discussions

Problems With Starting Up Unity Questions Answers Unity Discussions You'll need to complete a few actions and gain 15 reputation points before being able to upvote. upvoting indicates when questions and answers are useful. what's reputation and how do i get it? instead, you can save this post to reference later. Hi all! i am trying to spawn a gameobject every five seconds. i use waitforseconds to do this. however, my gameobject is spawned every frame instead. where is the flaw in my code? thanks!. Common methods like the now deprecated `thread.sleep ()` function (although technically applicable in some specific contexts) and the often used `waitforseconds ()` in certain contexts (often implemented by coroutines or similar methods in unity) are often the culprits. Who will face with this problem can solve it easy by this answer. time.timescale= 0; time.timescale = 1; a future tip, don't manipulate time.timescale for pause items. i've learned the lesson the hard way, it does some funky things.

Not Understanding Waitforseconds Questions Answers Unity
Not Understanding Waitforseconds Questions Answers Unity

Not Understanding Waitforseconds Questions Answers Unity Common methods like the now deprecated `thread.sleep ()` function (although technically applicable in some specific contexts) and the often used `waitforseconds ()` in certain contexts (often implemented by coroutines or similar methods in unity) are often the culprits. Who will face with this problem can solve it easy by this answer. time.timescale= 0; time.timescale = 1; a future tip, don't manipulate time.timescale for pause items. i've learned the lesson the hard way, it does some funky things.

Unity Freezes Every Few Seconds Questions Answers Unity Discussions
Unity Freezes Every Few Seconds Questions Answers Unity Discussions

Unity Freezes Every Few Seconds Questions Answers Unity Discussions

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